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#GENERIC MOD ENABLER SKYRIM INSTALL#
If you want the NPCs to look EXACTLY as shown in the screenshots you will need to download and install the following mods. Look at Compatiblity section for more info.ĪpachiiSkyHairs (Main, Female and Male vers)
#GENERIC MOD ENABLER SKYRIM MODS#
NOTE: Bandits, Children and the Argonian races are NOT touched in this mod, so mods modifying such NPCs are fully compatible. NPCs are corrected and modified as truthfully as possible, based on these three main factors: All non-quest NPCs are now protected (patched from NPC Protected Redux)
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Appearances correspond to the NPCs character, environment and personality (miners will still be dirty, warriors will still looked rugged etc.) More varied, individual NPC heights and weights Better facial features for appropriate NPCs (warpaint, scars etc.) All NPCs have their own exclusive hairs, eyes and style, selectively and carefully chosen for best suitability NPCs re-overhauled completely and individually from scratch For a greater sense of identity, recognition and individuality. Nearly all 300+ NPCs from the game have been changed very specifically and improved for better diversity and distinguished among one another. Now your player character is no longer so out-of-place special and different. With so much more assets this mod depends and uses on, there are now far more variety on the different options to take on all NPCs. Even it means more hairpacks have to be used to get the right appearances for the NPC.Įxclusivity and diversity is the core focus of this mod, with realism second and everything else under that. To make and develop, having taken years to customize almost each and every NPC in the game individually.
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NPCs are overhauled with carefully made appearances tailored and designed to suit each and every one. Whereas other mods overhaul all NPCs on one big scale of randomness and limited hair assets, UNO overhauls each and every NPC consistently. UNO doesn't just modifies NPCs, it don't just randomly add random haristyles to random NPCs. What makes this any different from other NPC overhauls? NPC appearances should match their personalities (brave -> strong appearance, lustful - attractive appearance)Īs such, corrections to vanilla appearances have also been made whenever I found unfitting. PLEASE read the description/FAQs first before commenting on any issues whatsosever a rugged appearance, youngeager voicetype -> a more humble appearance or something etc.)
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